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you can make zombies outside the city with a smaller amount, otherwise on my video card, the block module from 3D loads and heats up strongly and is loaded up to 100%, even though I have Nvidia 1060 on 6GB or it depends on another mod get something bugs in this graph or something is screwed up XD

if you need any more ideas, I will be happy to provide more balanced things that do not get out of the setting and the genre of the game, and some ideas are so if you really like it, I wrote

(15 edits)

1. It would be nice to add something like a belt to carry a few parts with you, for example: in order to sell unnecessary parts to the seller without running 10 times back and forth, as well as to collect scattered parts in certain places, such as a roof farm near the left gate from the store, and then running back and forth 3 times is not very good, and when you have more locations, in principle, you will definitely have to work hard to drag all the parts one at a time to the store.

1.1 It would be nice to carry objects in two hands and not in one, the character has two hands and he wears tools on his belt, so let's buy special equipment in the store so far
so the character has two hands, so for each hand there is a part or a pistol, a long gun, let it take two slots, that is, both hands, but when a belt appears, you can carry up to 4 parts or 4 pistols and also 2 long guns after you add a backpack that is bought in a bunker, you can carry up to 6-8 parts or 6 pistols or 3-4 large or long guns, if the city continues to increase, then let it at least do so.

1.2 it would be cool to make a black market later where you can fuse some guns from, say, made and stolen weapon parts from the store, but this is already a leveling tree that would be needed for a fee and a reputation for shoplifting.

1.3 I would like customers to buy more than one weapon, but let's say one main large + pistol or two pistols + cartridges, or vice versa, one main weapon and cartridges for it, if they are on the counter, of course, if the buyer has not found a weapon for himself, then at least let him buy cartridges.

1.4 In turn, the situation will be balanced in such a way that the improvement of the store's reputation will accumulate a little more slowly.

2. I would like to personally shoot a weapon that I made myself, for example, try it out at the shooting range, which is located behind the store, with a aiming function, of course, so that each sight has its own zoom, I hope this is planned in the future.

3. And any other missions to exterminate hordes of zombies with their own weapons or something like that.
It is quite possible that a group of city guards will come in person in the evening and ask for a mass order to manufacture their own weapons and for a certain time it is necessary to fulfill this order, of course, you can refuse, and they do not always come.

4. It would be nice to make some kind of homemade edged weapon at the beginning of the game, for example, a baseball bat with nails, and then with modifiers such as a wrapped electric wire with a small battery or a cleaver with a built-in small flamethrower at the end of the blade or along the length of the blade. a blade, or now collect other perfect edged weapons from improvised metal parts.

5. It would be fun to make a cheap silencer out of two cans and duct tape, it's cheap, and it's only enough for 3-4 shots at zombies, in turn, you can rummage in trash cans and buy duct tape in the store, but store-bought silencers, after all, can already be made more expensive, A luxurious treat is a high-quality muffler in a post-apocalypse environment.

6. I hope then there will be grenade launchers that you will have to collect as you want, and RPGs, as well as grenades and mines, as well as machines for them
But that's if people like this idea, of course.

7. it would be great to buy not only hot dogs in a diner, but also a burger with French fries at an appropriate price higher than 10 dollars as per move, which can still poison and give a debuff for movement, not only vomiting and a slightly accelerated extinction of the hunger strip, but already a burger with French fries that would give a small buff by the type of saturation that if the strip of hunger was spent longer, I would also like ice cream or soda, which would give a short-lived buff on the speed of movement or the increase in the strip of endurance, then I think people will think of something else to add

Hmm, can add a thirst indicator? there is water in the game, so why not, and if soda is added, then let it replenish the water by half, you will still find it sweet, which will only make you want to drink more.

8. I want the character to make entries in the list of what he bought from the seller in the church and in the bunker.

waiting for your opinion and video))

I bought the Steam version, and played a good few hours. It's very relaxing, and a really cool concept (in FPS games I enjoy the gun building parts the most). A few changes I'd suggest, starting with the easier ones:

  • Add tutorial/explanation for part pricing, and red/green arrows
  • Overall part pricing mixed with the rarity system (I guess colors mean rarity?) doesn't really make sense to me. I can buy the same part at wildly different price points and it is reflected in the price of the final gun. Why would a customer pay more or less for a gun with the same part?
  • Remove the need to "drill" together the gun! It's a waste of time. It takes about 3 in-game days to stock a fully upgraded store, and drilling is a big chunk of this time. Maybe tie it to an upgrade, if you feel like it's needed in the early game? Regardless, it's the most tedious part of the game IMO.
  • Make hitboxes for picking up/putting down stuff larger. It's very difficult to pick up small barrels, grips and scopes, and put stuff on display.
  • Make customers litter less. Currently each customer litters at least once (even with the bin upgrade). It's not a fun game mechanic to pick up garbage.
  • Remove the puking when eating food. It doesn't do anything, and the sound ALWAYS scares the living sh*t out of me.
  • Not a big deal, but some of the parts don't line up to the point, where they don't even look attached. It would make it more interesting if part coupling would look better.

Some more difficult ones I'd suggest, as the late/endgame gets stale:

  • Add an option to hire help for either selling or building guns
  • Allow expansion / diversification (maybe into the big unused supermarket, or the upstairs garden)
  • Overall figure out a way to keep the endgame interesting, and not run out of stuff to do, if you want to retain the playerbase!
  • More parts! Double barrel shotguns, LMGs, rocket launchers, etc! I know this is pretty complex, and would need you to make some parts not compatible with some bases, but would make it much more engaging. At this point I know most parts by name.
  • I'd also love a part store rework, as running back and forth between my shop and theirs until I find the right parts is not fun.
  • Orders are not really worth doing and need a rework from the ground up IMO. Even at the endgame it's tedious to hunt down every single part, and the price doesn't seem to always cover the expenses, so it's worth more to just sell the gun at 30% + tip profit.

Fun idea though, and it was a great 6-7 hours of entertainment, hope you keep on developing it, I'll definitely come back to play more if there are major updates! :)

(4 edits) (+1)

about drilling parts of weapons on a machine, you're bending the dude, as for me, into the very topic.

as for vomiting after eating with a certain chance in the future, this debuff will be much more serious, I think, and at least some kind of roulette is cool, you can bet then get poisoned or not from eating haha


running to the store and to your shop is not as stuffy as you say, otherwise what's the point? it's like you want the parts to be delivered to you through a delivery service that you collect on the Internet, dude, this is the damn apocalypse and not a calm 21st century where there are no disasters such is the scale