A downloadable game for Windows




Rise of Gun

A simulator of a weapons store in a world overrun by zombies after a global epidemic. The entire world is enveloped in darkness, but humans have not given up and are fighting to the end. After losing his family, the main character sets out in search of survivors in despair. The journey was difficult, but he was able to find a wonderful settlement with few people but all of them determined to rebuild the world. As the only master who can create weapons, the main character is very valuable in this town. The mayor of the town has allocated a shop with a workshop so that we can create and sell the weapons that we make.

Features

Weapon Crafting

You will be able to create weapons without any restrictions, even from incompatible parts. Unleash your imagination and create the most creative weapons.The weapon crafting system is as convenient and enjoyable as possible, so you can enjoy the result rather than get tired of the countless actions.

Many components

There are over 200 different weapon parts that allow players to create over a million different weapon combinations. The parts are divided into several types and differ in rarity. The main part to which all subsequent parts are attached includes the barrel, scope, stock, grip, magazine, silencer, and bayonet. With these parts, players can create an incredibly unique weapon.

Weapon Sales

In the store, players can display and sell their weapons. There are many different shelves for displaying weapons. Once a resident of the town finds a suitable weapon, they will buy it.

Shop Upgrades

Players can upgrade their shop with various buildings, from decorative elements to workbenches and generators. Each building adds something new to the gameplay, such as attracting more customers, making the store more cozy, opening up more space for selling weapons, speeding up the creation of weapons, adding new functions, such as disassembling parts for materials, and more.

Atmosphere

This small town is very cozy. The mayor of the town makes an effort to ensure the safety of all residents and create a pleasant atmosphere. You will also experience day and night cycles, weather changes, and cheerful residents.



Download

Download
WindowsNoEditor.zip 327 MB

Comments

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very monotonous game, no even the slightest attempt at optimization, I hope it will be playable when the game is released

waiting for your opinion and video))

I bought the Steam version, and played a good few hours. It's very relaxing, and a really cool concept (in FPS games I enjoy the gun building parts the most). A few changes I'd suggest, starting with the easier ones:

  • Add tutorial/explanation for part pricing, and red/green arrows
  • Overall part pricing mixed with the rarity system (I guess colors mean rarity?) doesn't really make sense to me. I can buy the same part at wildly different price points and it is reflected in the price of the final gun. Why would a customer pay more or less for a gun with the same part?
  • Remove the need to "drill" together the gun! It's a waste of time. It takes about 3 in-game days to stock a fully upgraded store, and drilling is a big chunk of this time. Maybe tie it to an upgrade, if you feel like it's needed in the early game? Regardless, it's the most tedious part of the game IMO.
  • Make hitboxes for picking up/putting down stuff larger. It's very difficult to pick up small barrels, grips and scopes, and put stuff on display.
  • Make customers litter less. Currently each customer litters at least once (even with the bin upgrade). It's not a fun game mechanic to pick up garbage.
  • Remove the puking when eating food. It doesn't do anything, and the sound ALWAYS scares the living sh*t out of me.
  • Not a big deal, but some of the parts don't line up to the point, where they don't even look attached. It would make it more interesting if part coupling would look better.

Some more difficult ones I'd suggest, as the late/endgame gets stale:

  • Add an option to hire help for either selling or building guns
  • Allow expansion / diversification (maybe into the big unused supermarket, or the upstairs garden)
  • Overall figure out a way to keep the endgame interesting, and not run out of stuff to do, if you want to retain the playerbase!
  • More parts! Double barrel shotguns, LMGs, rocket launchers, etc! I know this is pretty complex, and would need you to make some parts not compatible with some bases, but would make it much more engaging. At this point I know most parts by name.
  • I'd also love a part store rework, as running back and forth between my shop and theirs until I find the right parts is not fun.
  • Orders are not really worth doing and need a rework from the ground up IMO. Even at the endgame it's tedious to hunt down every single part, and the price doesn't seem to always cover the expenses, so it's worth more to just sell the gun at 30% + tip profit.

Fun idea though, and it was a great 6-7 hours of entertainment, hope you keep on developing it, I'll definitely come back to play more if there are major updates! :)